3D conversations on history | Andrew Jones

3D conversations on history | Andrew Jones

Storytelling is at the core of what connects us to our humanity. It links us to our past, records the present, and provides a glimpse into our future. It is one of the principle ways we make sense of things, remember, and make stories our own to pass on to future generations.
But who should be telling the stories, and how should the stories be told? Can stories be told directly, in first person, forever? In this talk, Andrew gives us insights to the future of storytelling.

Andrew Jones is a computer graphics programmer and inventor at the University of Southern California’s Institute for Creative Technology. In 2004, Jones began working in cultural heritage, using 3D scanning techniques to virtually reunite the Parthenon and its sculptures. The resulting depictions of the Parthenon were featured in the 2004 Olympics, PBS’s NOVA, National Geographic, the IMAX film Greece: Secrets of the Past, and The Louvre. However computer generated worlds only truly come alive when combined with interactive human characters.Subsequently, Andrew developed new techniques to record dynamic human facial and full-body performances. These photoreal real-time characters have been used by companies such as ImageMetrics, Activision, Digital Domain and Weta for visual effects and games. As part of his PhD, Jones designed new display devices that can show 3D imagery to multiple viewers without the need for stereo glasses, winning “Best Emerging Technology” at SIGGRAPH 2007.


Posted on

January 3, 2017